Authors : Bishnu Paramguru Mahapatra, Rabinarayan Panda, Roni Das, Rajeswari M, Sachikanta Dash
DOI : 10.51483/ijaiml.6.1s.2026.276-291
Volume : 6
Issue : 1
Year : 2026
Page No : 276-291
The primary aim of this study is to evaluate the effectiveness of Game-Based Learning (GBL) in improving students' academic achievement and motivation in school education. The study aims to investigate how motivational elements affect academic results while assessing whether different grade levels show different levels of GBL effectiveness.