Assessing the Role of Game-Based Learning in Improving Academic Achievement and Student Motivation

Authors : Bishnu Paramguru Mahapatra, Rabinarayan Panda, Roni Das, Rajeswari M, Sachikanta Dash

DOI : 10.51483/ijaiml.6.1s.2026.276-291

Volume : 6

Issue : 1

Year : 2026

Page No : 276-291

The primary aim of this study is to evaluate the effectiveness of Game-Based Learning (GBL) in improving students' academic achievement and motivation in school education. The study aims to investigate how motivational elements affect academic results while assessing whether different grade levels show different levels of GBL effectiveness.


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