Authors : Sharan Shyam*, Durga Prasad Boddepalli, Sharmila Sinha
DOI : 10.18231/j.jeths.2023.005
Volume : 10
Issue : 1
Year : 2023
Page No : 17-20
Background: Many studies have revealed the impact of virtual reality (VR) and augmented reality (AR) in various educational domains. They have been shown to improve the overall learning and knowledge retention of students. The purpose of this study was to explore the usability and estimate the impact of VR & AR on pharmacology teaching and learning using the Oculus™ VR headset.
Materials and Methods : We enrolled 100 second-year medical student volunteers who were divided into 10 groups of 10 each. Each student experienced three different VR exercises using the Oculus™ VR for a total of 20 minutes, after which they were provided with a 12-point feedback form.
Results: More than 90% of the students responded positively to VR being a good replacement for conventional teaching techniques. 8% of the students reported uneasiness, dizziness, nausea, and drowsiness, both during and after the session.
Conclusion: The use of virtual reality and augmented reality holds promise in evolving the Pharmacology classroom to a more interactive and immersive experience.
Keywords: Medical education, Pharmacology, Medical students, Virtual reality, Simulation.